asses.masses

asses.masses is a video game for performance by Patrick Blenkarn and Milton Lim.

asses.masses (2023)

created by Patrick Blenkarn and Milton Lim

Description:

asses.masses is a custom video game designed to be played from beginning to end by a live audience, one person at a time. It’s the 7+ hour epic story of a herd of unemployed donkeys trying to get their jobs back, all while navigating the perils of a post-Industrial society in which they’ve been made redundant.

Cheeky, political, and best described as Animal Farm meets Pokémon meets Final Fantasy, asses.masses puts the control(ler) in its audience’s hands and asks them to discover the space between the work that defines us and the play that frees us.

For the most up-to-date information on the project, please check out: assesmasses.work

asses.masses tours internationally in English, Spanish, French, Italian, German, Portuguese, and Turkish (with more translations in the making). For the performance history of the project, visit: assesmasses.work/performances

On donkeys:

Equus asinus—the ass, the donkey—has played a central role in religion, colonialism, warfare, and the economics of almost every major civilization since its domestication over 5000 years ago. It has symbolized everything from power, strength, and stupidity, to wisdom, piousness, and fertility. In recent years, however, the utility of the ass has been made superfluous in post-Industrial societies and the animal is being ‘transitioned’ to produce other forms of value. In light of these transitions, the contemporary status of the ass presents a particularly potent context for understanding the state of labour in our current era, as well as a reminder of the deeply anthropocentric features of philosophies of labour and emancipation.

Credits

Patrick Blenkarn (Canada) — co-direction, text, programming, pixel art, 2D animation

Milton Lim (Canada) — co-direction, text, sound design, video, 3D visual effects

Laurel Green (Canada) — dramaturgy, text, touring producer

David Mesiha (Canada) — original music, sound design, audio implementation

Clarissa Picolo (Brazil) — pixel art, 2D animation

William Roth (France) — pixel art, 2D animation

Ariadne Sage (Germany) — 3D environments

Samuel Reinhart (USA) — additional programming

Marcos Krivocapich (Argentina) — Spanish translation

Gilles Poulin-Denis (Canada) — French translation

Clarissa Picolo (Brazil) — Portuguese translation

Julius De Michelis (Italy) — Italian translation

Birgit Schreyer Duarte (Canada/Germany) — German translation

Emre Yıldızlar (Türkiye) — Turkish translation

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